Fozzy Fox : Iced Out
Fozzy Fox: Iced Out is an infinite side-scrolling platformer where the longer you survive, the faster you can go. Collect coins, dodge deadly ice spikes, and push for a higher run each attempt.
As you play, you can upgrade Fozzy with:
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Double Jump
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Wall Bounce / Wall Jump
Stay sharp, keep moving, and grab as many coins as you can before the world catches up.
Best experience: The UI doesn’t currently scale well on smaller screens/windowed mode, but looks great in Fullscreen.
How far can you make it?
Controls
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Move: A/D or Arrow Keys
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Jump: Space
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Double Jump: Space (in air, after upgrade)
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Wall Jump → Jump while pressing into a wall (after upgrade)
Climb Ladders 'W/S' While Standing in front of a ladder (can catch them midair!!)
Interact →'E' with Campfires for checkpoints and Treehouses to Shop / Level Progress
Tips
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Some areas may be unreachable until upgrades are obtained from the shop.
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Watch for ice spikes and keep your momentum.
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Coins matter — upgrades help you push further.
Credits
UI Font
UI “frozen text” font from Cool Text:![]()
Audio Credits
Game Over SFX
- “Game Over” — Alphix (Pixabay)
Win / Checkpoint SFX
- “untitled” — SuperPuyoFans1234 (Pixabay)
Intro / Splash SFX
- “Cinematic boom intro” — Dragon-Studio (Pixabay)
Gameplay Music
- “Retro Platforming” — David Fesliyan (FesliyanStudios.com)
Menu Music
- “Crafters Mallets” — Lesiakower (Pixabay)
General Sound Effects Pack
- “Retro game sound effects” — Vircon32 (Carra) (OpenGameArt.org)
Art / Asset Credits (Unity Asset Store)
- 2D Casual UI HD — MiMU STUDIO Unity Asset Store
Asset→ Link - 2D Ice World — RAFMANIX Unity Asset Store
Asset→ Link - Sunny Land — Ansimuz Unity Asset Store
Asset→ Link - Free 2D Cartoon Parallax Background — CPasteGame Unity Asset Store
Asset→ Link
Development
- Scripting / Gameplay Programming: NxtDevGoat
Team
- Jesse Mercer
Engine
- Unity 6000.3
| Updated | 5 days ago |
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | NxtDevGoat |
| Genre | Platformer |
| Made with | Unity |
| Tags | 2D, No AI, Procedural Generation, Unity |


